Halftone Sphere: a dotted ball lit by a circling light
Halftone Sphere builds a ball out of nothing but a black dot screen on off-white. A Lens distortion field magnifies the center while each dot takes its size from the light falling on an imagined sphere, so the shadow side fills with heavy dots, the lit side thins to pinpricks and a soft cast shadow spreads across the floor. On Flow the light circles the sphere once every 6 seconds, rolling the shading and the shadow around it.
Make it yours
Swap dots for pixels or lines
Mark shape decides what the screen is made of. Round gives classic dots, Square gives a pixel grid that bulges like a mosaic, and Line turns the screen into engraved rows that thicken on the shadow side.
Fill the ball with color
Raise Backlight to 70 and the sphere fills exactly with the persimmon Light color, so the lit side of the ball glows orange through its shrinking dots instead of showing plain off-white paper.
FAQ
How does a halftone screen shade a sphere?
Each dot's size follows how much light that point of the ball receives. Dots grow where the surface turns away from the light and shrink where it faces it, so a single ink on plain paper builds the gradient a painter would blend by hand.
How it works
Choose a starting point
Start from one of 16 looks such as Riley Current, Cobalt Tunnel or Moiré Twins, or pick one of 8 pattern geometries, from Halftone and Checkerboard to Moiré and Weave.
Bend the pattern
Pick a Mark shape and a Distortion field such as Lens, Pinch, Fold or Twist, set Pattern density, Mark weight, Spatial depth, Wave distortion and Color separation, then drag the artwork to position it.
Loop it and use it
Press Play to run a seamless Flow, Breathe or Counterflow loop, set the two inks, Light color and Backlight, then sign in with a free UX Pilot account to use it on the canvas or export it.