Orbital stipple: a ringed planet drawn in plum pointillism dots
Orbital stipple looks hand-drawn because the pointillism effect nudges every dot off the grid. The satellite shape, an orb with a ring and a small moon, is shaded in plum dots that crowd together on the dark side and thin out to nothing in the light. With Cell size 7 and a cream Light color, it resembles a stippled ink illustration from a science book more than a computer render.
Make it yours
Loosen the stipple
Increase Cell size from 7 to 11 or 12 for fewer, larger dots with more paper showing between them. The scatter becomes more obvious and the drawing feels sketchier.
Put dots on the lit side too
Bright areas are almost empty here. Ease Brightness down a few points, to about -5, and the lit side of the orb picks up a light dusting of plum. Go much further and dots start to appear across the cream backdrop too.
FAQ
What makes pointillism different from halftone here?
Halftone locks its dots to a strict grid, which gives the mechanical look of print. Pointillism sizes its dots the same way but shifts each one by a random amount, breaking the rows. On the same 3D form, halftone feels printed and pointillism feels stippled by hand.
How it works
Pick a source
Use one of 10 built-in 3D shapes, import a GLB, OBJ or STL model, or upload a PNG, JPG or WebP image.
Choose an effect
Switch between 9 effects and set cell size, contrast, brightness and, for ASCII, the characters used.
Color and use it
Keep the source colors or go duotone with your own palette, then sign in with a free UX Pilot account to use it on the canvas or export it.