OS Silver: a terrain of silver keycaps with one blue key
OS Silver lays rounded keycaps on a tight grid and lifts each one by a hidden terrain, so the field rises from pale silver lowlands to slate grey ridges, with taller keys standing over deeper shadowed bases. Every cap gets a one-pixel highlight along its top edge, and about one in five carries a small pixel glyph such as a plus, a cross, an arrow or a slash. The key closest to the focal point is blue in the Signal color with a white arrow, like the one active button on an old system keyboard.
Make it yours
Raise the keys higher
Depth controls how far each terrain level lifts a key above its shadowed base. At 60 the ridges read as gentle steps; at 100 the high keys stand tall like a 3D chart, and at 0 the board is almost flat.
Change the key size
Rhythm and Element count both shrink the keys as they rise. Lower both, Rhythm to 10 and Element count to 6, for big chunky keycaps; raise them for a dense board of small keys.
FAQ
What controls the grey levels in OS Silver?
A smooth noise terrain picks one of five levels for each key, running from a pale tint of Brand to Brand 2 slate. Tension stretches the contrast of that terrain, so higher values give more keys at the highest and lowest levels, and Variation reshapes the hills entirely.
How it works
Pick a direction
Start from one of 20 looks such as Transformative Teal, Swiss Red, Bioluminescent or Riso Club, or choose a Family such as Echo rings, Particle coast or Ribbon stack.
Compose it
Choose a Balanced, Focal, Edge, Repeat or Interface composition, drag to move the focal point, and set Element count, Shape scale, Rotation, Rhythm, Tension and Depth.
Set the roles and use it
Color the Ground, Text ink, Brand, Brand 2 and Signal roles, pick a Material and its strength, preview it in product, landing, AI and mobile layouts, then sign in with a free UX Pilot account to use it on the canvas or export it.